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Play Story Press - New Releases!
Play Story Press has several releases this week!
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Well Played: For the Love of Games, edited by Drew Davidson.
A lot of us have a special game that inspired us to get more deeply involved in making, studying and playing games as part of our professional and personal lives. It may be the game for you or just a game that means a lot, and you find yourself replaying it regularly. It could even be a couple of games, or a games series, or a game that disappointed you enough that you were inspired to try and make one even better. Whatever the case may be, the contributors to this book have focused on, and analyzed, that game(s), exploring why they think it had such an impact on them, and how it helped define their love of games in general.
Well Played: For the Love of Games, is a curated book of authors and their submissions, and it’s a companion to the forthcoming Special Issue of the Well Played Journal, which has an open call for participation, and will be out early next year.
https://playstorypress.org/2024/09/26/well-played-journal-cfp-for-the-love-of-games/
Well Played: For the Love of Games
https://playstorypress.org/books/well-played-for-the-love-of-games/
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Possible Worlds in Video Games
Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions, by Antonio José Planells de la Maza.
In current digital games, classic fictional worlds are transformed into ludofictional worlds, spaces rich in characters and emotions that are especially affected by the intervention of a player. In this book, we propose a model, inspired by the Semantics of Fiction and Possible Worlds, which is oriented to the analysis of video games as integrated systems.
Possible Worlds in Video Games: From Classic Narrative to Meaningful Actions
https://playstorypress.org/books/possible-worlds-in-video-games-from-classic-narrative-to-meaningful-actions/
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Connected Learning Summit Proceedings from 2018, 2019, 2020 and 2022.
https://playstorypress.org/connected-learning-summit/